Hiya, I have a few questions that hopefully you kind folk here would be able to shed some light on; - For my characters skin/head I paint my pre-texture first in Zbrush/Photoshop to be manipulated further later, how do I properly go about using existing diffuse maps? Right now I'm creating a custom Material with the albedo…
Ok so just in case anyone else comes across this, I found what was going wrong with everything I asked here - First half ^ sorted, 2nd half to that 'issue' was to simply use the Dynamask editor with curvature (mostly) as your function - Found out that the normals weren't updating because the layers in DDO (not PS layers)…
Ok I got the first half on the first question. You basically just create a new layer with the texture applied as normal using PS layers and the Suite handles the organization, so all that's left if generating the gloss/rough