I have a problem with doing realistic lighting in my scene. The scene is simple street in which I want to put night time lighting (something like 5 A.M. lighting with street lights still turned on). I have a street and 3 street lights with quite a distance between them (same as real life distance) with one point light for…
I can't find anything suitable to show as a reference image, and I can't take a picture either. Rendered image from 3ds max is first image in above post, you can see in screenshots that I used 3 point lights and a sunlight, and that lights are setup to 'shadow map' for shadow settings. Basically I don't wish to have that…
Nevermind other problems that are shown in the render, my main problem is with shading, other stuff I can fix on my own. Light parameters and positions are shown in screenshots, it might help, I also tried using exposure and light tracer, whatever I try it gives this shadow thing.
I tried that too but spotlight has same effect for whatever reason, I use the street light in front of my house as a ref (too bad I can't post a picture, its right there in front of me). I was hoping to make light setup that would be applicable in competitive game engine, before I actually try to mess around with one ( ->…