Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…
I did reset xforms on my model but I did also use the mirror tool on my bones. Does that mean I have to do the skinning and animation over again? Sorry, this is my first time trying to import a rigged model into a game, so I really didn't know the process.
I moved your thread to the Unity section. I'll start with the obvious questions... did you Reset Xforms on the model before rigging it? Have you used the Mirror tool on your bones?
Rigging is a big subject. There are particular gotchas with game rigging, that don't apply when rigging for film or rendering. I did some searching, it's amazingly difficult to find the info that is specific to the pitfalls with rigging for games. Here's some info worth reading. It's for Maya but the same principles apply…