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Author:
Justo
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shader fx cube map mirror horizontally
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Re: shader fx cube map mirror horizontally
Reply by
pem
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Sep 2015
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hi thanks id is what I did plug rfl vector to a math / multiplication node rfl vector mult by -1 1 1 job done great thanks
Re: shader fx cube map mirror horizontally
Reply by
shaderfx
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Aug 2015
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you can override the "ReflectionVector" used by the cubemap node. Something along the lines of: So drop down a new Reflection Vector node and use Vector component node to 1-Y. Then plug the results into the cubemap ReflectionVector node.
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