I think everyone works a bit differently ! I personally like to mix things up, especially at the blockout stage - merging primitives together, running some Dyntopo on them (Blender's adaptative subdivision remeshing), using sculpting brushes on polygonal models to adjust them freely, and so on. I think inefficiencies tend…
Ruz, I am totally with you on this. While it is true that a model can be done from start to finish in Zbrush without the need of any other program, I personally tend to find this process highly inefficient and actually quite slow. I think there are a few different reasons for this difference of perception from one artist…