Hi all, this is a character I modeled way back in 2013. Found the concept online somewhere and it belongs to Trion, but couldn't find the concept artist's name anywhere. Wanted to learn the game-res process better so this is my first attempt at seeing it the full way through. Concept here: Decimated high poly render:…
What're typical things I should be showing, in my portfolio? I have a high poly render, and marmoset viewer which shows all of the maps and topo. Should I include separate renders showing the topology also? And the UV maps?