I changed the near clip plane to .001, and it really made a difference; it was originally at .1 And for my normal maps; I think I will do a few small experiments and upload them to a thread to get some perspective on that matter. In viewport 2.0, it renders the normal map's crevices as a fairly deep black; however, in the…
That is because the points you are laying are hitting right on the surface. So if there is any curvature to your mesh the line being drawn between them is literally going through the mesh. You can change visibility settings and stuff inside of Maya. Changing your cameras FoV to a lower number and the Near Clip Plane to…