Hello! Brief: I am freelance 3D artist focused mainly on mobile games. I want to expand my skills towards AAA-ish level design and then start shhoting for a position of a Level Designer. Goal: invent, design and create playable level for single player game. Goal of this thread: me learning new stuff. I'd appreciate any…
The first step would be to find a game you like to play. A game you've played a lot and know the gameplay ins and outs of. Make sure it's a game that has an editor available you can use. Say, Half-Life 2 for example. You can't be an effective level designer without intimately knowing the gameplay that will take place…
Hey guys, thanks for the responses! I will dig into the mods thing. About it being tough to show level design skills: I have few ideas how to distinguish myself from the rest of the crowd. Will see how it goes.