I want to become a character designer and I'd like to learn how to model in 3D. I am getting the hang of sculpting in Zbrush and am using Digital tutors as a guide. I hear 3ds is easier for modeling but I am more familiar with Maya. I'm still a a novice modeler and am willing to learn 3ds Max too. So which is better for…
Honestly, not much of a difference. There's nothing about Max or Maya that makes each better for a certain kind of modeling. It comes down to preference. Do you want to be deliberate and precise? 3DS Max. Do you want to be streamlined and fast, but a bit sloppy? Maya.
I had that same question too until I started learning other things for class. I found that Maya is better with character, especially in rigging. Max I had to fight with rigging but... to me it is better and more intuitive for environment. As far as particle systems/dynamics are concerned (if you wanted to specialize in…