Add details that are not included in the Mesh for example is not okay. For the obvious reason, that this is a Texturing contest not a modeling contest. But we can add details through Ndo right??
Hey Guys, i was collaborating with Eric Ramberg to organize a Texturing Contest. So Here it is ! To Participate, you just download a Trial Version of the Quixel Suite (which you can get here: http://quixel.se/ ) To win you simply Texture the provided Model with Quixel Suite and show your Work here in the Forums. This is…
Yes i'm okay with that. I kinda suck at smoothing groups. As long as you do not change the Mesh Shape. Add details that are not included in the Mesh for example is not okay. For the obvious reason, that this is a Texturing contest not a modeling contest.
depends on what you mean exactly ? making textures in substance for example and just using quixel for rendering, definatly not! :D Tell me exactly what you mean by your own textures so i can tell you if it is okay or not.
looking good, can't wait to see the others, but do not forget to post a texture presentation for the entry to be valid. Example from the old Ddo: you will have to create it yourself, since i don't think you can do it in the suite yet.
you can do whatever you want to the model, as long as the final model which you use for the Presentation is unaltered. So basicly the rule is That you texture the model that is provided, how you create your input maps (color map in this example) is totally up to you. I will make that more clear on the first page.
uhhh i think you are wrong :D people are genius with quixel :D and do not forget you are encouraged to use ndo to change the normal, which can basicly make the whole thing into something entirely different basicly. You can also add some other input maps, you made yourself. The high poly model is included to make additional…