Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…
We have a lot of good stuff here http://wiki.polycount.com/wiki/Polycount For Zbrush sculpting, no better resource: http://pixologic.com/zclassroom/homeroom/#getting-started The Dota Character Art Guide and the Dota Character Texture Guide are excellent resources http://wiki.polycount.com/wiki/Art_Bible For low-poly…