I haven't tried texturing in since Maya 2013 so I'm probably missing a step some where...but when I apply my diffuse map my model just appears black in the scene. Here is step by step what I'm doing. 1. Assign new material, Lambert. 2. Click the little checker next to diffuse and assign a File node. 3. Attach my .tga…
@xillyriax, yep normals are facing outward. @a3d pretty sure I got it right, trying to attach my diffuse/color into the diffuse option @Fingus I'm not sure what UV channels are
Hmmm it might be a uv channel issue. I'm doing a bit of research and it seems I goofed something up related to that. I gotta learn myself about that edit: I think I should of had "create new uv set" checked on under the mapping options. As a person speaking with little to no knowledge of what a uv set is, I think I somehow…