Hey there, I'm Nora the animator of Bismo & Plom. First of all thanks for the feedback! :) All animations are created in Maya LT: I use human IK for the basics and some additional bones on the belly and the head curl to create the jiggly feeling. I didn't use any modifiers on these animations, it's all bones only. Does…
The Sketchfab animation feature is live now so a good opportunity to share some of the character animations for our game Shift Happens that will be released soon. The main characters are Bismo (red) and Plom (blue) who can switch their sizes by shifting their mass between each other. Here are some of our animations that…
Simon is right, we're adding people to the beta every day. So once you sign up you should be in the next day! Looking forward to seeing what you guys create :) You could even add animations to a Polycount Tower floor...!
Is there a best practice you've used for uploading? Normal routes of exporting are only bringing in my rigged model into T-Pose on sketchfab. I know from maya you aren't supposed to be baking animation so that leaves me to believe that there is something Simple I'm missing. EDIT: Im missing being in the beta. OOPS.
Love how jiggly everything is! Slightly offtopic, did you get into the animation 'beta' by filling in the form? If yes, how long did they take to respond? I'd love to show my dota animations with it
Yeah, right now you need beta access :D But afaik everyone who wants to try it out can easily apply on their site. If you add some nice examples of your work I bet there'll be no problems with participating.