Hello, I was wondering if someone knows how to flatten uvs from multiple objects that have 2 uv sets each to the second uv set of those. So to have an object have its uvs collapsed to map "2" basically (second projection). I need to batch do this for a bunch of objects.. thanks in advanced. -Manu
I'm not sure I understand. If you want to copy the existing UVs to a second UV channel for say lightmaps, I use this mel polyUVSet -copy -nuv "lightmap"; You would replace lightmap with whatever you want. To go a step further, you would want to put this into a loop so it would do multiple objects, and for a lightmap you…
Hello m4dcow, Thanks for the help. I actually do not use lightmaps. I simply wanted to collapse a bunch of objets (second uv channel) into the first one. Reason being, that I am working in katana and the alembic format can only support one uv set at the moment (as far as I know) so having the uvs on the second uv channel…