Below are some pics of a modular level I am working on. The corridor parts are done and I am working up to larger areas. My question is what is the most game efficient way to finish the larger areas as I don't see logic in adding all the details with the structures in one fbx file. Most of the details will be modelled btw.…
You should still tile, cause thats a huge object, and it would require insane texture res with unique texture. There are many ways for breaking up the tiled look. For the modularity - You can make a section (quarter or less) and duplicate it around.
Thanks for the input Obscura I am actually worried about decals having more detail on one modular segment than the other. I'll just get the parts built and see what happens once I start texturing.
It is huge but is possible to cut it up into 4 parts ? seams are not an issue for me btw. The outside cylinder is 2048 x 2048 (po2), so if its divided by 4 it gives me the same texture ratio as the modular corridors, also means I can just use one quarter and do the rest in UE4. Tunnels and corridors have been easy but this…
I think you could easily divide it. There are ways to work completely seamlessly btw(not polypaint).What do you mean by same texture ratio? I'd suggest to make the whole thing in your modeling package, so you can weld the seams, and not get any hard edge or lightmap seam.