Below are some pics of a modular level I am working on. The corridor parts are done and I am working up to larger areas.
My question is what is the most game efficient way to finish the larger areas as I don't see logic in adding all the details with the structures in one fbx file. Most of the details will be modelled btw.
What is the best way to break down the below, it will only be used once in the level so it will be unique and the textures wont be tiled, I am not going down the tiling texture road when I will be putting much time and effort into modelling the details (tri count is not an issue) which of course means that the texel density is going to be an issue.
Any help or tips would be very welcome :thumbup:
Cheers
pete
Replies
It is huge but is possible to cut it up into 4 parts ? seams are not an issue for me btw. The outside cylinder is 2048 x 2048 (po2), so if its divided by 4 it gives me the same texture ratio as the modular corridors, also means I can just use one quarter and do the rest in UE4.
Tunnels and corridors have been easy but this is new ground for me.
Cheers mate, you wont believe what it's going to be :poly121:
Thanks for the input Obscura
I am actually worried about decals having more detail on one modular segment than the other. I'll just get the parts built and see what happens once I start texturing.