I've looked all over, can't find any information about how to make vector fields in Houdini. All I've got is an impression and a couple of tools for exporting and the documentation about a SOP Vector Field Node. The impression is that I make particles in Houdini and then export as FGA, but what information carries over?…
You can join Houdini Discord server => https://discord.gg/b8U5Hdy There are SideFX employes on it and one of them (@lkruel) works on game related tools. That's the guy that build pipeline for Certain Affinity that you can watch in attached video. I'm sure he would like to know what people are missing in Houdini.…
Here u have a link to the exporter: https://www.orbolt.com/asset/Benny::UE4_velocitygridexporter?show_login# it can read information from pyro fluid or particles simulation from houdini and do it automatically