Hey guys, I'm just starting this thread to get C&C on my work as I progress through it. Just going to be posting my progress as I go on this. Right now I'm working on a sci-fi room based on a concept called Hacker's Hideout by Michael Voogt located here. And my progress on modelling so far: Thanks, hope to see you around.…
Progress! All the main modeling is done. Tomorrow I'm gonna hit the cloth and more organic meshes, which should prove to be an entertaining challenge as I haven't done cloth too much.
Another progress shot, fixed lighting a bit, tweaked some materials, added a bit of depth of field. Also went and beveled some of the hard edges that were mentioned. Taught myself how to make cubemaps, and added a cubemap of the room for an ambient light. Is it still too dark? Edit: Got some feedback, kicked up the…
Just more progress. Knocked out the cloth meshes, sculpted the norms and baked them out (not shown here, probably won't be until I compile final materials for them). I brought in a human model, scaled it to about 5'9" and fixed the bed and desk to fit him appropriately. Now onto UV's. :D. Probably won't be updates for a…
Well, here's some progress shots. I want to say it's near completion, but I'm just not too happy with it at it stands. I've been mucking about with it for days now, so I'm breaking for the night and coming back to it tomorrow with fresh eyes. Hopefully you guys can give me some good critique on how I can make this better,…