This is cool, reminds me of Tor's medieval city. Are you using tiling textures, and vertex painting for the wood and plaster of the buildings? Also I would maybe try to match the color of the grass texture with the color of the grass clumps, the transition feels a bit too harsh for me.
hey, i think your trees need some vertex normal love. theres a couple of scripts for that out there, depending on the software you are using. heres what im talking about http://wiki.polycount.com/wiki/VertexNormal#Modo also you could try using a transluscent material for the leaves, theres a preset dedicated to foliage in…
mhm that sucks, i haven't used speed tree yet so no idea. although i had problems with importing vertex normals into UE4 aswell even with regular FBX imports. it didnt detect changes in the file or something so after reimport, it never updated my vertexnormals, importing a new file worked though. but i gues your issue…
@foreverlost - hey man thanks for the comment, the trees definitely weren't supposed to be evergreens, but I think I've addressed that confusion with these new trees. @noosence - thats great to hear man tor's city was a big inspiration for me :). Yeah I'm using tileables with vertex blending for the plaster, brick and…