One other thing to mention, if your bridge connects diagonally or spiraled (edge loops not connecting to the other side in the expected order) you can adjust the Bridge Offset value in the Channel Box/Attribute Editor to fix it. You can also set your Bridge options to use Smooth Path + Curve which allows you to dynamically…
Works for me. Depends on how you're going about it. As long as you don't delete history after bridging you should be able to rebuild your curve and adjust bridge divisions as many times as you want. In the image above I rebuilt the curve about 10 times and it never lost its path.
So I did some tests and it seems that after a certain angle the bridge breaks away from the curve regardless of the divisions I put on it. I notice an extra curve line within the bridge that matches the undesired shape which makes me think Maya is saying "nah, I'm just going to make up my own curve thats a lot simpler."…
If you select a curve then select your face to extrude, it should follow the path. Add divisions to your extrusion for it to conform to the path. Make sure in your extrude options "selected" is bubbled under the Curve Settings. [edit] I misunderstood what you were asking for :poly142: If you are attempting to connect holes…
When bridging, a curve is automatically created as a child of your object; you should be manipulating that one and not some other curve you made separate from the bridge operation. It might be possible to substitute the curve it provides with a custom-made one using the Hypershade, but I've never had explore that…