1st post so be gentle :) Heres an animation i've been working on with a couple of different angles.. any tips/suggestions would be great.. ps: just noticed a small jerk in right leg in 3rd camera angle.. reckon its a render glitch as does'nt seem to occur in other two. [ame] https://www.youtube.com/watch?v=LMD8eCavf8o[/ame]
I agree with Fashoomp about the animation don't match the model. I mean it needs a man with super strength to be able to run around with that armor on him. But if you are doing it only for the sake of learning, it’s ok :) !! Remember that there are a lot of free rigs out there to match the style of animation that you are…
It's lacking a sense of weight. The animation doesn't seem to match the model. I can't imagine a big mechanical man running like that. Try delaying the passing pose to add a stronger sense that the legs have a much heavier weight to lift.
Very interesting and informative stuff guys.. Will try and apply to animation when I get chance.. Not too concerned about gettin the physics of a metal man too realistic as it is a zombie inside the suit lol. If I can get him to flow nicely and get some weight behind him I'll be happy
Unless you want to go for a "kid's TV show" look (which would be fine in itself), try to maintain the hips/center of mass at a given level and keep the head as stable as possible - no one wants to shake their brain all around their skull when running ... not even robots! Over-animating these two elements is often what…
hmmm i never thought about that.. run matching the model that is.. makes sense tho. i wonder would making him dip lower on contact also help with weight issue?