Hello, fellow art peeps. Need to push my personal work and create some portfolio pieces. So I hope you guys give me some feedback for my work :) ____ A Character I created in my spare time, mainly to learn texturing with Substance Painter. Worked quite a while on that character and learned a lot about PBR and Painter.…
Very nice work! The mechanically functional aspects of your design are well thought out. Your texturing adds to the industrial military feel of the finished piece.
Hello, so also some coworkers told me I should maybe work a bit more on the colors/contrast and so it kept nagging at me. I gave it another evening and worked on the colors of the suit. Really have to say thx for bringing it up, Im happier with it now than before. Also experimented with complementary colors, but didn't…
Another week, another update. Working on the lighting in Unreal, pretty happy so far. I gave myself time till the 16 of may to finish it. Biggest part still missing now is the ground plane.
I agree with oreoorbitz; some more contrast in your textures would make a big difference. The blue parts on the upper arms look really flat from a distance which is a shame because in the close up shots there is a nice pattern. Also, some more dirt couldn't hurt :D But good work so far, I like the design :)
Hello guys, at one point I got annoyed with the Tank and putted it on hold. During that time I played a lot of MGS V and I really dig the design of the D-Walker, so I started my first Fan Art. After taking a ton of screenshots, videos and figuring out how the mechanic of the leg works and some days of modeling I present…
The tank looks really professional and easily stands out from the other 2. Working from real references has many benefits and Id strongly recommend continuing doing so The walker has way too sharp edges, to the point where they cant be seen at all. Aside the modeling looks pretty good, id focus on texturing. Edge…
Hello fellow artists, Finally came around to make some WIP renders of my current project. Working on a real time model of the IS2 Soviet Tank. HP is still WIP, so some details are missing and still have to check for too sharp edges etc. Currently thinking about the welding seams, if I should do them in Zbrush or maybe just…