Hi there, I've been trying to get my characters to export with their animation in tact for my game. I've been trying to make a habit of exporting my stuff to FBX to work with in Unity for when I have to work with people on other projects. However, every time I export my animated model, I run across a series of errors that…
I understand. However your target game engine has specific rules. If you follow those, FBX will work properly. Have you been importing anim into Unity fine up until now? Or is this the first time you've tried? Because game engines are usually very limited in what they'll accept (usually for performance reasons), it's a…
Have you checked out the Help file? http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html http://docs.unity3d.com/Manual/class-SkinnedMeshRenderer.html http://docs.unity3d.com/Manual/HOWTO-ImportObjectMaya.html
Another thing. Have you tried the error message as a Google/Bing search query? Often that points me to someone who had the same problem, and someone else had posted a solution.