Hi there, i am currently working on my portfolio. http://www.marcelgonzales.com for that i am working on a subway station in unreal engine 4. it's still work in progress and critiques are very welcome. [SKETCHFAB]0bcd1ea07da64f948ddd9c614dd1e00e[/SKETCHFAB] greetings Marcel
Hey, great work so far. I really like how you play with reflections on the floor. Material work is amazing. One suggestion I have is to make it more "populated" and by that I mean, add debris (like papers, pieces of cardboard, maybe even add some small grafitti on the walls). Give it some character and story. It will…
yes i already planed stuff like that. i currently working on some trash assets. i've planned to do some destruction, paper, station stuff, trash etc. about the story: i already have some story ideas, too. as example: a construction area where some of the ceiling tiles are open an they are working on the ventilation system…
i tryed many different ways to light the scene. i wanted a realtime solution but there was really no way without loosing quality. no reflection probes and no emissive lighting without lightmaps. there i s a trick for realtime emissive lighting but it is e experimental feature an it looks like this. so i decided to…