The default shader in Painter uses the Roughness/Metallic method, so your Spec and Gloss are not recognized. You can grab a Spec Gloss shader HERE. Copy this in your C:\Users\...\Documents\Substance Painter\shelf\shaders folder and restart Painter. You'll be able to drag and drop the new shader from the corresponding Shelf…
Hey everyone! Pretty new to the substance package, especially painter. I wanted to bring in a bunch of maps I created in Designer so I could add things like custom dirt and decals but I have not been able to get that far as I am stumped on the project setup. For some reason the Material view refuses to recognize my spec…