Hi guys,I have a little problem,I'm driving the hair & fur modifier using some splines but I cannot bake it down using the projection modifier since in the "Reference Geometry" tab it asks for a mesh. Problem is,if I turn the hair & fur into mesh I get a different look from the hair & fur render,so that's not an option...…
I'll do a test of two to see what can be done but for a quick answer it seems if you just spammed a bunch of splines /converted to polys / then mesh if you need them to be mesh, perhaps add a subd modifier into the splines if converting to poly's/mesh down grades them as you show in your example image. Then after the…
this is 2 years, can you be more specific on the software name ? designer ? and is there any tutorial about it ? Because , i have done a render to texture in 3DS MAX. here is the result :
I would design the fur to work as a texture for a flat mesh, then map the finished texture set onto curved geometry. That way you could use a standard camera and render, to capture the fur as a texture.
Probably thats just the material that the hair&fur modifier applies, and you loose after making geo from it. You can drop together a similar mat manually, and bake using that. Mesh from spline should have basic uv coordinates, so you can even make gradients. But depending on where it will be rendered later, this much…
It's a little more complicated I guess and I don't use xgen unfortunately. The user draws course data with a custom curve tool, I then split and jitter the curve so one curve becomes 4 unique curves. Curves are then extruded with a random radius whose min and max are defined by the user. Then I color the strands with a…
is there a big advantage to baking this kind of hair system output as opposed to creating the texture yourself? i've only ever struggled trying to create something that looks natural and forms the desired shape with these tools. it would seem just laying down a texture the manual way would get you exactly the shape and…
David,that mesh is not obtained by the spline,is the hair & fur option to convert it to mesh. Same with the splines,is the hair & fur option to convert to spline(and I just gave it some thickness so that is visible in the render). And in both cases,it is converting the hair & fur into something that look different,like if…