cheers man! So when it comes to doing my diffuse i will use some of the noise generators from the noise tab. Sometimes it is worth applying a Histogram Scan to them so you can get rid of the "wishy washy" nature of some of them. I also use a lot of masks from my Normal map. so where i have cracks, i will feed that into the…
This is my start so far. I'm still chipping away at the form/normal map. I'll work on the diffuse once I've got that looking solid. Tzur_H : a good way to get damage on edges is the slope blur node. Turn up samples to 32, pick some noise like clouds and adjust to your desire. Visceral : Nice start. I've recently been…
Hey everyone. Recently I've been trying to up my game on substance designer, like many of you. After working with someone else proved most helpful, I decided what better way to expand on that than create one of the many loved challenge threads. How it works * Each week I will be posting a new texture for us to make. * You…