Apologies for the bump. I really want this feature back, even in script form. IPackThat is great for the end-packing but I want to be able to relax verts and rescale and all that other fun stuff without worrying about my overlaps getting separated while doing so. Is anyone able to create a script for this purpose?
Yea it isn't designed to weld anything, just update vert positions. Sorry, I should have explained it better before. Welding stacked objects isn't possible anymore, even as a script. In fact, it seems AD removed all references to it in the documents several years ago (and they only host documents online as far back as Max…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
Remember when Max used to allow you to weld vertices that were on top of one another? So if you had a mirror part, you could weld the mirrors vertices on top of the otherside versus just having the vertices in the same place. Why you ask? Because when I drag things around or use the packing ability in max, it just makes…
So I'm working on a jet right now. It's got windows cut-in with some depth. I want the windows to sit in the holes in the fuselage instead of being offset somewhere else on the map due to LOD constraints. The script works beautifully - the only thing it isn't doing is welding the windows to the fuselage in the UV editor.…
Well, it's certainly the next best thing, so thank you for creating it! :) I'm quite surprised that they would completely remove that ability. Fun fact, though, I can get stacked welded shells occasionally from kicking something back from IPackThat. I'm not sure what causes that behavior, but it's apparently still…
Yeah, tis true. Not happy with their implementation either (for being a good idea in theory). Though I'm sure the creator of Polyunwrapper could probably start supporting them at some point, if enough interest is shown.