Hey guys I'm trying to create a low=poly stream of smoke but am noticing some odd distortion with the texture right at the centre of the polygon. I understand that having my object low=poly means that I will have kinks in the texture but am confused why this is happening in the middle of the polygon rather than at the…
Hey guys thanks for the advice I did a test using the split polygon tool and the smooth tool which resolved the problem for me. I'm looking to create quite a smooth sweep and amnt worried about polycount so smooth seems to have created the best result.