Hey guys I'm trying to create a low=poly stream of smoke but am noticing some odd distortion with the texture right at the centre of the polygon. I understand that having my object low=poly means that I will have kinks in the texture but am confused why this is happening in the middle of the polygon rather than at the edge. Does anyone have an explanation/solution?
![ChkIX3e.jpg](http://i.imgur.com/ChkIX3e.jpg)
![aRtSTYN.jpg](http://i.imgur.com/aRtSTYN.jpg)
Replies
Try to triangulate your mesh before UVing.