I know this is probably a super basic issue, but I cannot find a solution for it. I'm exporting out an animation into an fbx which will then be put into Unity, but the animation breaks when exported. The mesh and skeleton don't move, but the controllers all move according to the animation; this happens both IK and FK…
I exported the animation as a DAE_FBX and it seems to work fine in unity, but in Maya, it removes all controllers. Would this be an effective alternative export for use in a Unity-made game?