Hey everyone! So far I've been a MODO guy but I'm missing plugins and functions that are only available to the big players ala MAX and MAYA. Can anyone recommend good tutorials explaining a fast and easy modelling workflow in MAYA? I know the basics about modelling from MODO but many tools behave quite different.…
Cant agreed with you. Most of those tools can be found in Maya too, the only new and powerful tool that nobody else have is MeshFusion. For me that the only and main difference between Maya and Modo. Other stuff is pretty similar. Here is the pretty proper way of modeling in Maya 2013. [ame]…
Sounds like I should rather take a closer look easy importing of models to Maya. Heard of tons of problems regarding UV'ing, bringing that over to Maya/Max and all that stuff. My main problem with Modo is that I'd really like to have vRay for Matte Painting. Functions like Fog, Fog Height, specific material settings are…
Just had a look at Modo and I would say Maya and Max is light years behind! As soon as my Thesis is submitted in September I am going to jump into Modo full on. I so need that contour tool at 4.05 for a job I am doing at the moment!:thumbup: [ame] https://www.youtube.com/watch?v=nLxAsvsORMg[/ame]
In my personal opinion Maya is not as good at modelling as Modo or 3DSMax but in the last couple of years its pinching lots of stuff from Max so its getting a lot better. Modeling Tool Kit [ame] https://www.youtube.com/watch?v=86zaRgeIepo[/ame] [ame]https://www.youtube.com/watch?v=WJchCWqR_vY[/ame]