Sorry for bothering you with this simple question. When I bake normal map use xNormal,I got seams on every uv borders. I don't use any mirrored uv shells, and I have enough edge paddings. The direction of RGB channels have set correctly. And the map is linear color space. What else could cause this problem and How to fix…
Sure, I should have post the picture.Sorry for not doing that. It is very little, and won't be recognized until I zoomed in a lot. The next picture is from a higher distance.Sorry that I don't draw the red circle at the right position, the seam is at the very right inside the red circle. And this is what normal map looks…