Hi guys I am currently trying to improve my rendering and lighting abilities and want to use this photo as a starting point I have created an object and some lights already using Maya Mental Ray and wanted to ask what I need to consider next in replicating this image. Do I need to add an ambient occlusion pass or should…
You need a bigger light source to get a softer shadow. Keep the light close to your object else you'll need tons of samples. You should also look up linear workflow. From the look of it looks like you'r rendering in sRGB space. HDR is not needed. I did this scene to demonstrate for another thread just yesterday. To mimic…
Yeah, that would help, but wasn't the object already subdivided? In the first picture the wireframse clearly show it. Maybe I've found why the shadows were that grainy, I had to enable the Area light to be a mental ray light, and change the subdivisions from there. mental ray is a quite complicated software, not only it…
As you probably noticed I don't use Maya, but I tried to see what the problems may be. This is Maya 2016 mental ray with the new GI algorithm, the result is not good as Cinema 4D, but I'm not comfortable with mental ray and Maya. I couldn't figure out how to improve shadow samples to increase the quality, the new render…