Yeah most big studios do separate Design from Art. Most that I know anyways. Like we have 2 different types of designers here at ND. Layout Designers and Scripting Designers and Combat Designers. Layout Designers: blockout the levels, they make the rough blockmesh level that the player will playthrough. These are generally…
I'm not home at the moment. I'll hobble something together when I get back to the house. The classes I took were focused on level design and I did some animation electives. I only had a single course that was dedicated to modeling. So most of my skillset involves designing/building/scripting levels in Unreal Engine(s)…
Now all of that said the best way to get a job in just design is to create things. Create levels, create a small game, create a map anything to show off your design skills. There are tons of tools and places to do just that. Team Fortress has a huge community focused around building levels. People just use the assets…
I like level designing. I have a degree from a legitimate brick and mortar university in their arts and technology program. (The university is respected, the program is a mess and I honestly would have switched programs if I hadn't been going off and on and was already so far in, but nonetheless I have a 4 year degree).…