For a while I am looking for some similar to Zbrush 2,5D approach solution that would be allowing to work nondestructively and resolution independent. I mean with resolution independent layers having depth info for proper Z blending to each other. Photoshop smart object and linking: Works not that bad but to get proper Z…
You could have the ground material on one layer and the water material on the other and use the height of your ground as mask and play with the levels on that mask. It would be completely non destructive, update the height, your mask is updated. By default, height is in additive mode but you can change the blending mode to…
Create a Fill effect on the new mask and drag and drop your heihgt from the shelf to the slot in the fill effect options. This will keep it live. That will work for any material. We are still missing a min/max blending mode to make this easier and remove the need for a mask but it should already work.
Oh, got it. Thanks a lot for the tips. I have to save layer height as a picture and then add it to the shelf , right? Still I don't understand how would I move or scale fragments non-destructively having them "smart" and connected to original hi res sources . This really necessary when you try to do repeating texture and…