THIRD UPDATE : Deblocking is done, some little details to correct, but due to the deadline getting closer really fast, I had to make some sacrifice :P Oh and the mouth and the backspine need to be animated as well ! [ame] https://www.youtube.com/watch?v=lLOHzK5bKik[/ame]
FIRST UPDATE : Pose to pose (very quick !) It started with some monsters animal moves, but then I realized... a minute is pretty damn long ! This is when it started to lead to some cartoony moves, it will be really random in the end :D [ame] https://www.youtube.com/watch?v=Y5ZtiBSbgyw[/ame]
Hello again ! This is my second participation to the contest (you can see my first one over here : http://www.polycount.com/forum/showthread.php?t=152411 ). THis time, I'm gonna try myself into the character animation. This is the model I'll use : That's right, a sweet xenomorph extract from Alien Colonials marines. I…
Ahhh, wonderful!!.. That explains it. 3DSMax is still way over my head as a newbie, so I just converted the alien spine to "non-standard" for iClone and tweaked their standard dog motions to make it a bit more cartoony. But the time and effort that you've put into your alien really shines. It looks so polished! Will you be…
THANK YOU!!!!... And if you'd like to sell/share your motions, please consider the iClone "Content Store" or "City Marketplace" which seems to convert nearly all motions so they can work automatically in their Crazytalk 2D Software as well (and can be exported to any other software through 3DXchange)...? It *seems* easy…
Never thought about give away or selling my motions before, I might start thinking about it ! :D In the meantime, there you have a green screen version free to use, if people feels creative about it : [ame] https://www.youtube.com/watch?v=tYWL3jhSoDI[/ame]
SECOND UPDATE : Finished approximately the pose to pose (was lacking imaginations at the end), and started deblocking it. Hopefully will be finish in time ! [ame] https://www.youtube.com/watch?v=g12IuIQlx1M[/ame]