I recently stumbled across a hair tutorial and I have no idea where I saw it, I've tried searching for it using key words but it's not coming up. Basically the workflow used planes that had different UVs that would correspond to the base / tip of the hair, and making a multimesh brush in zbrush using those planes. There…
Yes!! Thanks! here is a link to the article in case anyone is interested: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/