You should connect your ramp to a separate "check" material. Color is all you need, just to give you general idea where your ramp is. Fine tuning could be done with render. I tried connecting a ramp into aiStandard's color and it does show up both in legacy and 2.0 http://imgur.com/aPL5dr1
Thanks for that, i'm thinking the tutorial is useless for me since my eyeball is a polygon but theirs is a nurbs. The U ramp isn't working on the lambert since nurbs and polys seem to do UV's differently. This leaves me with no clue at all how to do it because I do need something like a ramp effect had on the nurbs but on…
Whole things gunna be rendered 3 smoothed in the end :) I found the part Matte wasn't ticked but opaque was on the shape attributes, I thought it was an issue with the shader not the geo haha. I'm still new to all this. Sadly the Viewport 2.0 seems to not show arnold shaders opacity so I get a solid colour eye unless I use…
Hi i'm new to all this and for class project i'm trying to use gnomon's believeable eyes tutorial for my characters eyes but they use mental ray and i'm using arnold so can only use arnold shaders. Thing is they use a really really really really old version of maya and use a U ramp to tell the eye shader how much of the…