Hi i'm new to all this and for class project i'm trying to use gnomon's believeable eyes tutorial for my characters eyes but they use mental ray and i'm using arnold so can only use arnold shaders. Thing is they use a really really really really old version of maya and use a U ramp to tell the eye shader how much of the…
Managed to get it working by mapping it in the X axis instead of the Z I was using but I have a bit of an issue here. Viewport 2.0 Legacy default viewport 3rd and 4th are with smooth and linear interpolation arnold renders no interpolation arnold render Legacy default viewport is showing basically the results I want in…
In the Arnold tab, if you scroll down a bit you'll find a Subdivision tab. This is for render time smoothing. Set type to catclark and set Iterations to 3. See what happens.
Ok I think I found it. Select your geometry. In the shape's attribute you'll see a tab called Arnold. Uncheck "Matte" and it should render what's behind it. Here I threw an orange aiStandard to the sphere inside.
Whole things gunna be rendered 3 smoothed in the end :) I found the part Matte wasn't ticked but opaque was on the shape attributes, I thought it was an issue with the shader not the geo haha. I'm still new to all this. Sadly the Viewport 2.0 seems to not show arnold shaders opacity so I get a solid colour eye unless I use…