@PyrZern - At the moment I'm just trying to learn how zbrush applies to characters and replicate what Madeleine Scott-Spencer is doing in the tutorial. What I'll likely do after this is make an anotomically correct skull, and then add muscles to that to get a firm understanding of facial anatomy. I'll be posting that in…
Hey everyone, this is my first foray into character sculpting in zbrush. I was following a gnomon tutorial (The Gnomon Workshop - Introduction to Zbrush 4R7, Madeleine Scott-Spencer), learning more about zbrush and how it applies to character creation when modeling this. I'd like some criticism on what I did wrong and what…
Well, as with most of us when we began, you have gone to more divisions way too quick. Have them 5000 points and polish your shape until you are satisfied with it and only then divide the model to increase the details :) Also, it seems very odd, but, does the tutorial use dynamesh? It's very strange looking thing when you…
I made some changes to the face sculpt at as low of a resolution as I could. I think I could still use some work on the upper eyelids and nose at a lower res. I think I'll do that and move on to some anatomy practice. What I'm thinking I'll do is sculpt out a human male skull. Then I'll create the musculature that attaches…