Actually one loop can be enough if its not a chamfer, but a suportloops that is in plane with the surface around it. So if you would put a supportloop like in subd modeling, where you don't actually round the geo. This would completely fix the shading issue. You can do this very simply, just cut a supportloops manually…
Hey guise, So I've got a shotgun model and it's got some crappy hard edges/artifacting around the shell ejection port. I thought it was pretty minor at first and that I could fix it with some highpoly baking, but that's not the case. I feel noobish for asking, but how would you approach fixing this? I feel like I probably…