Hello! I'm trying to export my character with some CAT animation from 3ds Max to FBX. I checked "CAT characters as HIK" so it wouldn't export CAT bone meshes. However, it does export digits on arms and legs. And that's how it looks in UE4 How to get rid of them?
Hi, Eric! If I remove them from Skin, their meshes do not get exported, but I need these bones in rig to manipulate fingers. I just don't need these annoying meshes... I tried to re-rig the character with a new CAT skeleton from scratch, and the problem persists.
Game studios often use two skeletons for game animations... the animator-friendly rig with all the bells and whistles (CAT, or similar), and the game-friendly rig with only the bones necessary for game export. The complex rig is setup to control the motions of the simplified rig. Animators use the complex rig to speed up…