Do artists typically use scanned materials and/or photo-sourced texture libraries in the industry? Is this the case for both PBR and non-pbr workflows? Thank you. Handpainted - such as World of Warcraft, League of Legends PBR - such as Remember Me, Metal Gear Solid 5, Killzone: Shadows Fall Photosourced - textures used…
Most realistic looking games, and many stylized games use photosource in some part of the texturing workflow. To what degree will vary heavily between projects depending on specific goals and even the specific artists. You should use photosourcing when it saves you time and doesn't give an inferior result. Games these days…
PBR is just 3 letters meaning mostly renamed and inverted glossiness and having the specular level and reflectivity locked from unexperienced artist to be a kind of "fool proof" solution. So no big difference with texturing approach actually. Just a few nuances. No necessity to go crazy measuring everything at all imo. As…