i have using a cage,and maybe the uvlayout not the problem because i use xrayunwrap, and the result are the same, i bake with 3dmax and the seam was there i export it with different setting and nothing change too
hello,i have some problem, im using 3dmax for modelling and uvlayout for unwrap, and xnormal for normal map baking i use it for a long time and i realy satisfied for the result. But now the normal map give me bad result, there a seam on the normal map and match with unwrap seam its really frustate me,i guess the problem…