The next step is to create the clothing using Marvelous Designer Tools. If you are a talented fashion designer, this can be fun or alternatively, you can find a really good friend who understands fashion and who can create amazing clothes in Marvelous Designer for you ! :poly121: The beauty of using Marvelous designer is…
Now that you have your Base character project for 3dStudio Max, you need to create a base project for Marvelous Designer from the same Mannekin. To do this, simply export the body mesh in Object Form (or FBX if you have Marvelous designer 4.0) and import it into Marvelous Designer. Note: Make sure to set 'Load as Avatar'…
Once you have completed creating the Clothing in marvelous designer, you can export it in 'OBJ' form for later import into 3dStudio Max. Note: Make sure to uncheck the 'OBJ_Avatar_Shape', set 'Single Object', 'Unified UV Coordinates' and set the Units to cm upon export. Marvelous Designer Export Parameter settings:
Welcome in my Reallusion Game Character Animation Contest Thread ! ... In This Thread, I will provide some ideas on how to establish an efficient Pipeline for Making iClone Characters. The Tools I will use are: From Reallusion iClone 5.51 3DXchange 5.52 From Autodesk 3D Studio Max 2011 (But the guiding principles will…
The very First thing to know is that in order to facilitate the production of several Characters, I establish an efficient Pipeline using 'Mannekins' that will be in the same position in all Tool that are part of the Pipeline. I could use the traditional T-Pose but I prefer to use a more Relaxed Y-Pose which will make it…