I've managed to get it down to 64x64 pretty well. Im experiencing an annoying glitch that when I drag the UVs right to the edges of the UV square (in maya) the texture from the other side starts to bleed/wrap across :(. Is there any way to overcome this do you know? Im snapping to the grid so theoretically it should be…
That's the way it works, it's called texture filtering. You can disable it in two ways: 1. Disable texture filtering. But then everything on screen will be pixelly, like Playstation 1 graphics, or Quake I. 2. Set the texture to use Clamp address mode, instead of Wrap.…