Hello there Quixel community, I'm currently developing a calibration and pre-set profile for Total war: Attila and everything works fine except the gloss map. The shader in TW:A works a little bit differently but I found a way how fix it. I still like to create preview images from 3DO, since they look awesome, but I need…
Hi! First off, awesome work! The function looks like this: activeDocument.activeLayer.adjustLevels(0, 255, 1.0, 0, 255); Does that help? Please post some ingame shots of this when its done!!