Yeah I was talking about wireless local in home streaming, you'll have a higher bandwidth and lower latency, and many TVs already have built in wireless. I'd just like being able to play any game from any device running off of my main PC.
Why do people want wireless streaming games? It means no owning anything anymore. Can't play if not connected to the internet. Once the service ends, the game is gone forever. Even Steam allows you to play offline. Want to play a game on the bus? Too bad. Oh you are somewhere rural? Can't play anything.
Okay then we have a miscommunication. I was talking about the wireless cloud gaming like Onlive. Where all the content is streamed from a server including the game and the end user console is pretty much just a terminal. Not worth losing everything just to be able to play a game with some stranger on the street. Especially…
Completely uncompressed 1080p is 158 MB/s x8 =1264 Mb/s. In home streaming over your home network and wifi with a tiny bit of compression is fine. Youtube compresses down to ~5 Mb/s, you can get much better than Youtube quality with an internal network. You can compress a 1080p video down to 1/4th the size before you…
Got my numbers of Wikipedia, numbers for these types of things tend to vary a lot. Nvidia already does 60 FPS in home streaming with their shield devices, and from what I've heard, it's better than Youtube compression, but I can't find a Mb/s figure. I should do a test to see how much of a quality loss would need to happen…