So I've got this simple bicycle for an environment I'm doing: That's what the raw textures look like exported as PNGs from Designer at 2k x 1k. After setting all of my node sizes and exposing what I needed to expose, I compiled the SBSAR. Here's what the SBSAR looks like in Marmo: Only the steel actually shows up. No red…
What engine do you use in Designer ? Direct3D or SSE2 (aka GPU or CPU) ? I'm not sure about Toolbag 2, but UE4 use the CPU engine so maybe you have some differences between the render made with the GPU and CPU engine. I suggest trying the other one in Designer to see how your graph behave. For example using the "color to…